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flame_flip/lib/main.dart

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2026-06-10 18:23:39 +08:00
import 'package:flutter/material.dart';
import 'adjust/adjust_service.dart';
import 'screens/game_screen_flame.dart';
import 'screens/loading_screen.dart';
import 'screens/start_screen.dart';
void main() async {
WidgetsFlutterBinding.ensureInitialized();
await AdjustService.instance.init('ewkk4whk2mtc');
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const String routeLoading = '/loading';
static const String routeStart = '/start';
static const String routeGame = '/game';
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Kawaii Flip Friends',
theme: ThemeData(useMaterial3: false),
initialRoute: routeLoading,
onGenerateRoute: (settings) {
switch (settings.name) {
case routeLoading:
return MaterialPageRoute(
builder: (_) => const LoadingScreen(),
settings: settings,
);
case routeStart:
return MaterialPageRoute(
builder: (_) => const StartScreen(),
settings: settings,
);
case routeGame:
final args = settings.arguments as Map<String, dynamic>?;
final levelId = args?['levelId'] as int? ?? 1;
return MaterialPageRoute(
builder: (_) => GameScreenFlame(levelId: levelId),
settings: settings,
);
default:
return MaterialPageRoute(
builder: (_) => const LoadingScreen(),
settings: settings,
);
}
},
);
}
}