import 'package:flutter/material.dart'; import 'adjust/adjust_service.dart'; import 'screens/game_screen_flame.dart'; import 'screens/loading_screen.dart'; import 'screens/start_screen.dart'; void main() async { WidgetsFlutterBinding.ensureInitialized(); await AdjustService.instance.init('ewkk4whk2mtc'); runApp(const MyApp()); } class MyApp extends StatelessWidget { const MyApp({super.key}); static const String routeLoading = '/loading'; static const String routeStart = '/start'; static const String routeGame = '/game'; @override Widget build(BuildContext context) { return MaterialApp( debugShowCheckedModeBanner: false, title: 'Kawaii Flip Friends', theme: ThemeData(useMaterial3: false), initialRoute: routeLoading, onGenerateRoute: (settings) { switch (settings.name) { case routeLoading: return MaterialPageRoute( builder: (_) => const LoadingScreen(), settings: settings, ); case routeStart: return MaterialPageRoute( builder: (_) => const StartScreen(), settings: settings, ); case routeGame: final args = settings.arguments as Map?; final levelId = args?['levelId'] as int? ?? 1; return MaterialPageRoute( builder: (_) => GameScreenFlame(levelId: levelId), settings: settings, ); default: return MaterialPageRoute( builder: (_) => const LoadingScreen(), settings: settings, ); } }, ); } }