first commit
This commit is contained in:
502
lib/flame/memory_match_flame_game.dart
Normal file
502
lib/flame/memory_match_flame_game.dart
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@@ -0,0 +1,502 @@
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import 'dart:math' as math;
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import '../audio/audio_manager.dart';
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import '../game/game_controller.dart';
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import '../game/levels.dart';
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import '../game/music.dart';
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import '../game/types.dart';
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import 'memory_card_component.dart';
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class MemoryMatchFlameGame extends FlameGame {
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MemoryMatchFlameGame({
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required this.level,
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required this.onStateChanged,
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required this.onResult,
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});
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LevelConfig level;
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final VoidCallback onStateChanged;
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final void Function(GameStatus status, int score) onResult;
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late GameController controller;
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bool _ready = false;
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bool get isReady => _ready;
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final Map<String, MemoryCardComponent> _cardViews = {};
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double _countdownAccumulator = 0;
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late final SpriteComponent _background;
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late final PositionComponent _boardRoot;
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bool pausedByUser = false;
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bool showResult = false;
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bool mutedMusic = false;
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bool mutedSfx = false;
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int timeLeft = 0;
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int bestScore = 0;
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String resultStatus = 'lost';
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int finalScore = 0;
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bool _boardEntryAnimating = false;
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int _boardEntryToken = 0;
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final math.Random _entryRandom = math.Random();
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int _lastMismatchToken = 0;
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int _lastStreak = 0;
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GameStatus _lastStatus = GameStatus.playing;
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String get timeText {
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final m = (timeLeft ~/ 60).toString().padLeft(2, '0');
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final s = (timeLeft % 60).toString().padLeft(2, '0');
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return '$m:$s';
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}
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@override
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Color backgroundColor() => const Color(0x00000000);
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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_background = SpriteComponent(
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sprite: await loadSprite('a5c6f3813d0d23b4042dd130542753cc.png'),
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size: size,
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position: Vector2.zero(),
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priority: -100,
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);
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add(_background);
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_boardRoot = PositionComponent(anchor: Anchor.topLeft);
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add(_boardRoot);
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controller = GameController(level: level, allFaceIds: allFaceIds)
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..addListener(_onGameChanged);
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timeLeft = level.timeSec ?? 120;
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_lastStatus = controller.status;
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_lastMismatchToken = controller.mismatch.token;
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_lastStreak = controller.streak;
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_ready = true;
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await AudioManager.instance.playBgm();
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_syncBoard(rebuildAll: true, animateEntry: true);
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_startTicker();
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}
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@override
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void onGameResize(Vector2 canvasSize) {
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super.onGameResize(canvasSize);
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if (!isLoaded) return;
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_background.size = canvasSize;
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_layoutBoard();
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}
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@override
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void update(double dt) {
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super.update(dt);
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if (!_ready) return;
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if (showResult || pausedByUser || controller.status != GameStatus.playing) {
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return;
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}
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if (timeLeft <= 0) return;
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_countdownAccumulator += dt;
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while (_countdownAccumulator >= 1.0) {
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_countdownAccumulator -= 1.0;
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if (showResult ||
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pausedByUser ||
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controller.status != GameStatus.playing) {
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return;
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}
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if (timeLeft <= 0) return;
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timeLeft -= 1;
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onStateChanged();
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if (timeLeft == 0 &&
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!showResult &&
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controller.status == GameStatus.playing) {
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_finishAsLose();
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return;
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}
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}
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}
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void _startTicker() {
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_countdownAccumulator = 0;
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}
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Future<void> onCardTapped(String cardId) async {
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if (!_ready) return;
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if (showResult ||
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pausedByUser ||
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_boardEntryAnimating ||
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controller.status != GameStatus.playing) {
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return;
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}
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await AudioManager.instance.playSfx(SfxKey.click);
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controller.flip(cardId);
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}
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Future<void> _onGameChanged() async {
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if (!_ready) return;
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if (controller.mismatch.token > _lastMismatchToken) {
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_lastMismatchToken = controller.mismatch.token;
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await AudioManager.instance.playSfx(SfxKey.mismatch);
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}
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if (controller.streak > _lastStreak) {
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_lastStreak = controller.streak;
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await AudioManager.instance.playSfx(SfxKey.match);
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}
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if (controller.streak == 0) {
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_lastStreak = 0;
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}
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if (controller.status != _lastStatus) {
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_lastStatus = controller.status;
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if (controller.status == GameStatus.won) {
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await AudioManager.instance.playSfx(SfxKey.win);
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} else if (controller.status == GameStatus.lost) {
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await AudioManager.instance.playSfx(SfxKey.lose);
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}
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}
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if (!showResult &&
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!pausedByUser &&
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controller.status == GameStatus.playing &&
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level.maxMistakes != null &&
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controller.mistakes >= level.maxMistakes!) {
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_finishAsLose();
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}
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if (!showResult && controller.status == GameStatus.won) {
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final score = controller.score + timeLeft * 10;
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resultStatus = 'won';
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finalScore = score;
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bestScore = math.max(bestScore, score);
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showResult = true;
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paused = true;
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onResult(GameStatus.won, score);
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}
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_syncBoard();
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onStateChanged();
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}
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void _finishAsLose() {
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resultStatus = 'lost';
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finalScore = controller.score;
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bestScore = math.max(bestScore, controller.score);
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showResult = true;
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paused = true;
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onResult(GameStatus.lost, finalScore);
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}
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void _syncBoard({bool rebuildAll = false, bool animateEntry = false}) {
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if (!_ready) return;
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if (rebuildAll && animateEntry) {
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_boardEntryAnimating = true;
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}
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final disablePlay =
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showResult ||
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controller.status != GameStatus.playing ||
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pausedByUser ||
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_boardEntryAnimating;
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if (rebuildAll) {
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_boardRoot.removeAll(_boardRoot.children.toList());
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_cardViews.clear();
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for (final card in controller.cards) {
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final component = MemoryCardComponent(
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model: card,
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frontAsset: 'faces/b1c14934b04bf12e674abfffcb87cf6e.png',
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backAsset: faceMap[card.faceId]!,
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disabled: disablePlay || card.isMatched,
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);
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_cardViews[card.id] = component;
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_boardRoot.add(component);
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}
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_layoutBoard(animateEntry: animateEntry);
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return;
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}
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for (final card in controller.cards) {
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_cardViews[card.id]?.updateFromModel(
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card,
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disablePlay: disablePlay,
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shouldShake: controller.mismatch.ids.contains(card.id),
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shakeToken: controller.mismatch.token,
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);
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}
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}
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void _layoutBoard({bool animateEntry = false}) {
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if (_cardViews.isEmpty || size.x <= 0 || size.y <= 0) return;
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final topReserve = size.y * 0.30;
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final bottomReserve = size.y * 0.18;
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final horizontalPadding = 18.0;
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final rows = level.rowPattern.length;
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final widest = level.rowPattern.reduce((a, b) => a > b ? a : b);
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final isTabletWide = size.x >= 768;
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final gap = isTabletWide ? 10.0 : 12.0;
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final usableWidth = size.x - horizontalPadding * 2;
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final usableHeight = size.y - topReserve - bottomReserve;
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final cellByWidth = (usableWidth - gap * (widest - 1)) / widest;
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final cellByHeight = (usableHeight - gap * (rows - 1)) / rows;
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final cell = math
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.min(cellByWidth, cellByHeight)
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.clamp(38.0, isTabletWide ? 120.0 : 110.0);
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final gridWidth = widest * cell + (widest - 1) * gap;
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final gridHeight = rows * cell + (rows - 1) * gap;
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final boardLeft = (size.x - gridWidth) / 2;
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final boardTop = topReserve + (usableHeight - gridHeight) / 2;
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_boardRoot.position = Vector2(boardLeft, boardTop);
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_boardRoot.size = Vector2(gridWidth, gridHeight);
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int cardIndex = 0;
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final cardLayouts = <({
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MemoryCardComponent view,
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Vector2 target,
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Vector2 start,
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int row,
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int indexInRow,
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})>[];
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for (int row = 0; row < rows; row++) {
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final count = level.rowPattern[row];
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final rowWidth = count * cell + (count - 1) * gap;
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final startX = (gridWidth - rowWidth) / 2;
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final y = row * (cell + gap);
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for (int i = 0; i < count; i++) {
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final card = controller.cards[cardIndex++];
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final view = _cardViews[card.id]!;
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final target = Vector2(startX + i * (cell + gap), y);
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view.updateCardSize(Vector2.all(cell));
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cardLayouts.add((
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view: view,
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target: target,
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start: _randomEntryStartPosition(target, gridWidth, gridHeight, cell),
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row: row,
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indexInRow: i,
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));
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}
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}
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if (animateEntry) {
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_playBoardEntryAnimation(cardLayouts);
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return;
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}
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for (final layout in cardLayouts) {
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layout.view.position = layout.target;
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layout.view.resetEntranceVisual();
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}
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}
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void _playBoardEntryAnimation(
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List<
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({
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MemoryCardComponent view,
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Vector2 target,
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Vector2 start,
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int row,
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int indexInRow,
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})
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> cardLayouts,
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) {
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_boardEntryToken += 1;
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final token = _boardEntryToken;
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const rowDelayStep = 0.12;
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const itemDelayStep = 0.035;
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const duration = 0.42;
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for (final layout in cardLayouts) {
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layout.view.playEntranceEffect(
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startPosition: layout.start,
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targetPosition: layout.target,
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delay: layout.row * rowDelayStep + layout.indexInRow * itemDelayStep,
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);
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}
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onStateChanged();
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final totalSeconds =
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(level.rowPattern.length - 1) * rowDelayStep +
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(widestRowCount() - 1) * itemDelayStep +
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duration +
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0.04;
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Future.delayed(
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Duration(milliseconds: (totalSeconds * 1000).round()),
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() {
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if (!_ready || token != _boardEntryToken) return;
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_boardEntryAnimating = false;
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_syncBoard();
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onStateChanged();
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}
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);
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}
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int widestRowCount() {
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return level.rowPattern.reduce((a, b) => a > b ? a : b);
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}
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Vector2 _randomEntryStartPosition(
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Vector2 target,
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double gridWidth,
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double gridHeight,
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double cell,
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) {
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final side = _entryRandom.nextInt(4);
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final extraX = cell * (1.2 + _entryRandom.nextDouble() * 1.8);
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final extraY = cell * (1.0 + _entryRandom.nextDouble() * 2.2);
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switch (side) {
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case 0:
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return Vector2(
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-extraX,
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target.y - extraY - _entryRandom.nextDouble() * cell,
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);
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case 1:
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return Vector2(
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gridWidth + extraX,
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target.y - extraY - _entryRandom.nextDouble() * cell,
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);
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case 2:
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return Vector2(
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target.x + (_entryRandom.nextDouble() - 0.5) * cell * 1.8,
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-extraY,
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);
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default:
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return Vector2(
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target.x + (_entryRandom.nextDouble() - 0.5) * cell * 1.6,
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gridHeight + extraY,
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);
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}
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}
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Future<void> restartSameLevel() async {
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if (!_ready) return;
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showResult = false;
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paused = false;
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pausedByUser = false;
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timeLeft = level.timeSec ?? 120;
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_countdownAccumulator = 0;
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controller.reset();
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_lastStatus = controller.status;
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_lastMismatchToken = controller.mismatch.token;
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_lastStreak = controller.streak;
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_syncBoard(rebuildAll: true, animateEntry: true);
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_startTicker();
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onStateChanged();
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}
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Future<void> nextLevel(LevelConfig next) async {
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if (!_ready) return;
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level = next;
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showResult = false;
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paused = false;
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pausedByUser = false;
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_countdownAccumulator = 0;
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controller.removeListener(_onGameChanged);
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controller.dispose();
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controller = GameController(level: level, allFaceIds: allFaceIds)
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..addListener(_onGameChanged);
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timeLeft = level.timeSec ?? 120;
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_lastStatus = controller.status;
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_lastMismatchToken = controller.mismatch.token;
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_lastStreak = controller.streak;
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_syncBoard(rebuildAll: true, animateEntry: true);
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_startTicker();
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onStateChanged();
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}
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Future<int> reviveWithReward() async {
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if (!_ready) return 0;
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final sec = controller.reviveWithReward(
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baseSeconds: 30,
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penaltyPerMove: 10,
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rollbackMistakes: controller.mistakes,
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);
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if (sec > 0) {
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timeLeft += sec;
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_countdownAccumulator = 0;
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showResult = false;
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paused = false;
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resultStatus = 'lost';
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finalScore = 0;
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_syncBoard();
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onStateChanged();
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}
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return sec;
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}
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Future<void> togglePause() async {
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if (!_ready) return;
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pausedByUser = !pausedByUser;
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paused = pausedByUser;
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onStateChanged();
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}
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Future<void> toggleMusic() async {
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mutedMusic = !mutedMusic;
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await AudioManager.instance.setBgmMuted(mutedMusic);
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onStateChanged();
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}
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void toggleSfx() {
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mutedSfx = !mutedSfx;
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AudioManager.instance.setSfxMuted(mutedSfx);
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onStateChanged();
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}
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@override
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void onRemove() {
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if (_ready) {
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controller.removeListener(_onGameChanged);
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controller.dispose();
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}
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super.onRemove();
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}
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}
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