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flame_flip/lib/flame/memory_card_component.dart

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2026-06-10 18:23:39 +08:00
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame/events.dart';
import 'package:flutter/material.dart';
import '../game/types.dart';
import 'memory_match_flame_game.dart';
class MemoryCardComponent extends PositionComponent
with TapCallbacks, HasGameReference<MemoryMatchFlameGame> {
MemoryCardComponent({
required this.model,
required this.frontAsset,
required this.backAsset,
required this.disabled,
}) : super(anchor: Anchor.topLeft);
CardModel model;
final String frontAsset;
final String backAsset;
bool disabled;
late final RectangleComponent _base;
late final SpriteComponent _sprite;
late final Sprite _frontSprite;
late final Sprite _backSprite;
bool _showBack = false;
bool _isAnimatingFlip = false;
bool _pendingMatchEffect = false;
int _lastShakeToken = 0;
bool _isEntering = false;
double _entryElapsed = 0;
double _entryDelay = 0;
double _entryDuration = 0.42;
double _entryStartAngle = 0;
Vector2 _entryStartPosition = Vector2.zero();
Vector2 _entryTargetPosition = Vector2.zero();
@override
Future<void> onLoad() async {
await super.onLoad();
_frontSprite = await game.loadSprite(frontAsset);
_backSprite = await game.loadSprite(backAsset);
_base = RectangleComponent(
anchor: Anchor.topLeft,
position: Vector2.zero(),
size: Vector2.all(size.x > 0 ? size.x : 80),
paint: Paint()..color = const Color.fromRGBO(8, 16, 30, 0.28),
);
add(_base);
_sprite = SpriteComponent(
sprite: _frontSprite,
anchor: Anchor.topLeft,
position: Vector2.zero(),
size: Vector2.all((size.x > 0 ? size.x : 80) - 10),
);
add(_sprite);
_applyLayout();
_applyImmediateVisual();
}
@override
void render(Canvas canvas) {
final r = RRect.fromRectAndRadius(
Rect.fromLTWH(0, 0, size.x, size.y),
const Radius.circular(16),
);
canvas.save();
canvas.clipRRect(r);
super.render(canvas);
canvas.restore();
final borderPaint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2
..color = const Color.fromRGBO(120, 255, 255, 0.9);
canvas.drawRRect(r, borderPaint);
}
@override
bool containsLocalPoint(Vector2 point) {
return point.x >= 0 &&
point.y >= 0 &&
point.x <= size.x &&
point.y <= size.y;
}
@override
void onMount() {
super.onMount();
_applyLayout();
}
@override
void onGameResize(Vector2 gameSize) {
super.onGameResize(gameSize);
_applyLayout();
}
void updateCardSize(Vector2 newSize) {
size = newSize;
_applyLayout();
}
void resetEntranceVisual() {
_isEntering = false;
_entryElapsed = 0;
position = position.clone();
scale = Vector2.all(1.0);
angle = 0;
}
void _applyLayout() {
if (!isLoaded) return;
_base.size = size.clone();
_base.position = Vector2.zero();
final padding = 5.0;
final innerW = (size.x - padding * 2).clamp(1.0, double.infinity);
final innerH = (size.y - padding * 2).clamp(1.0, double.infinity);
_sprite.size = Vector2(innerW, innerH);
_sprite.position = Vector2(padding, padding);
}
void _setSpriteOpacity(double opacity) {
_sprite.paint = Paint()
..color = Color.fromRGBO(255, 255, 255, opacity.clamp(0.0, 1.0));
}
void updateFromModel(
CardModel nextModel, {
required bool disablePlay,
required bool shouldShake,
required int shakeToken,
}) {
final wasFlippedOrMatched = model.isFlipped || model.isMatched;
final wasMatched = model.isMatched;
model = nextModel;
disabled = disablePlay || nextModel.isMatched;
if (!isLoaded) {
_showBack = model.isFlipped || model.isMatched;
return;
}
final nowFlippedOrMatched = nextModel.isFlipped || nextModel.isMatched;
final becameMatched = !wasMatched && nextModel.isMatched;
if (nowFlippedOrMatched != wasFlippedOrMatched) {
if (becameMatched) {
_pendingMatchEffect = true;
}
_runFlip(nowFlippedOrMatched);
} else {
_applyImmediateVisual();
if (becameMatched) {
_runMatchEffect();
}
}
if (shouldShake && shakeToken > _lastShakeToken) {
_lastShakeToken = shakeToken;
_runShakeEffect();
}
}
void _applyImmediateVisual() {
_showBack = model.isFlipped || model.isMatched;
_updateSprite();
_setSpriteOpacity(model.isMatched ? 0.68 : 1.0);
scale = Vector2.all(1.0);
angle = 0;
}
void _updateSprite() {
if (!isLoaded) return;
_sprite.sprite = _showBack ? _backSprite : _frontSprite;
}
void _runFlip(bool toBack) {
if (_isAnimatingFlip) {
_showBack = toBack;
_applyImmediateVisual();
return;
}
_isAnimatingFlip = true;
final half = EffectController(duration: 0.11, curve: Curves.easeInOut);
add(
SequenceEffect(
[
ScaleEffect.to(Vector2(0.04, 1.0), half),
_SwapCardFaceEffect(
onSwap: () {
_showBack = toBack;
_updateSprite();
},
),
ScaleEffect.to(Vector2(1.0, 1.0), half),
],
onComplete: () {
_isAnimatingFlip = false;
scale = Vector2.all(1.0);
_setSpriteOpacity(model.isMatched ? 0.68 : 1.0);
if (_pendingMatchEffect) {
_pendingMatchEffect = false;
_runMatchEffect();
}
},
),
);
}
void _runMatchEffect() {
add(
SequenceEffect(
[
ScaleEffect.to(
Vector2.all(1.08),
EffectController(duration: 0.09, curve: Curves.easeOut),
),
ScaleEffect.to(
Vector2.all(1.0),
EffectController(duration: 0.12, curve: Curves.easeIn),
),
],
onComplete: () {
scale = Vector2.all(1.0);
_setSpriteOpacity(model.isMatched ? 0.68 : 1.0);
},
),
);
}
void _runShakeEffect() {
add(
SequenceEffect([
MoveByEffect(Vector2(8, 0), EffectController(duration: 0.045)),
MoveByEffect(Vector2(-16, 0), EffectController(duration: 0.045)),
MoveByEffect(Vector2(16, 0), EffectController(duration: 0.045)),
MoveByEffect(Vector2(-8, 0), EffectController(duration: 0.045)),
]),
);
}
void playEntranceEffect({
required Vector2 startPosition,
required Vector2 targetPosition,
required double delay,
}) {
_isEntering = true;
_entryElapsed = 0;
_entryDelay = delay;
_entryDuration = 0.42;
_entryStartPosition = startPosition.clone();
_entryTargetPosition = targetPosition.clone();
_entryStartAngle = startPosition.x <= targetPosition.x ? -0.24 : 0.24;
position = startPosition.clone();
scale = Vector2.all(0.72);
angle = _entryStartAngle;
}
@override
void update(double dt) {
super.update(dt);
if (!_isEntering) return;
_entryElapsed += dt;
if (_entryElapsed < _entryDelay) return;
final rawT = ((_entryElapsed - _entryDelay) / _entryDuration).clamp(0.0, 1.0);
final moveT = Curves.easeOutCubic.transform(rawT);
final scaleT = Curves.easeOutBack.transform(rawT);
position = Vector2(
_lerp(_entryStartPosition.x, _entryTargetPosition.x, moveT),
_lerp(_entryStartPosition.y, _entryTargetPosition.y, moveT),
);
final currentScale = _lerp(0.72, 1.0, scaleT);
scale = Vector2.all(currentScale);
angle = _lerp(_entryStartAngle, 0, moveT);
if (rawT >= 1.0) {
_isEntering = false;
position = _entryTargetPosition.clone();
scale = Vector2.all(1.0);
angle = 0;
}
}
double _lerp(double a, double b, double t) {
return a + (b - a) * t;
}
@override
void onTapUp(TapUpEvent event) {
super.onTapUp(event);
if (disabled) return;
game.onCardTapped(model.id);
}
}
class _SwapCardFaceEffect extends ComponentEffect<PositionComponent> {
_SwapCardFaceEffect({required this.onSwap})
: super(EffectController(duration: 0.0001));
final void Function() onSwap;
bool _done = false;
@override
void apply(double progress) {
if (_done) return;
_done = true;
onSwap();
}
double measure() => 0.0001;
}